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Michael Daraghy rates this game: 4/5. Luigi's Mansion Is a Game where you play as Luigi, and tasked with getting rid of Ghost inside of his new Mansion, It features interesting and original game-play where you use a Vacuum cleaner to defeat the ghost, it has good story and is usually considered as Luigi's 1st major title. Dolphin furry art. Dolphin Paradise 2017-2021. All Images, Stories, Novels, Video Games, Information And Videos Are Published Under The Creative Commons License.


Nintendo Gamecube / GC GCN NGC ISOs

Genre: Action
Rating: CERO: A
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Game Description & Reviews:

OverviewDigimon Rumble Arena 2 (Digimon Battle Chronicle in Japan) is a Digimon fighting game released in 2004 by Bandai Games for the GameCube, PlayStation 2, and the Xbox.
Winek rates this game: 3/5

Digimon Rumble Arena 2 is a Fighting Game for Gamecube.

The game is very simple, straightforward, no stories. There are many Digimon available to play with. Most of them comes from the first season of Digimon and the main characters of some other ones.

The fighting style is pretty simple but nice, with a basic healthbar and some items popping out from times to times. There are many combos for each characters, who all have their own attacks. One interesting system would be digivolution. Your character will be able to evolve during the game if it got enough Digi Orb. One sad thing is that digivolution is not constant for some Digimon, like Rookie -> Champion -> Ultimate for Palmon as an example, Champion -> Armor -> Ultimate for Gatomon who should have been Salamon instead, and other greater such as Agumon who goes Rookie -> Chamion -> Mega which isn't the normal digivolution route at all and makes it feels much superior to the other despite the game.
For those who doesn't know Digimon very well, the normal route is In-Training -> Rookie -> Champion -> Ultimate -> Mega.

One other disappointing thing is a lack of good characters. For example, Hawkmon and Armadimon as well as Renamon and Terriermon were all part of the anime along with Veemon and Guilmon respectively, but weren't included at all.

Overall, the game's great, but just disappointing around some details. It's also too bad there's no story, let alone simple speeches, such as 'Hey, I'm bored. Wanna duel?' 'Sure!' as the game simply bump up fights with no seem-likely reasons. It's not something terrible, just a 'Too bad' thing.

teapartycthulu rates this game: 1/5

This game is a pretty terrible platform fighter. The controls feels stiff and awkward, the music is terrible, and the AI is just straight up baffling sometimes. However, the most fatal flaw of this game is the balance.

This game is quite possible the most random fighter I have ever played, and the imbalance of characters accentuates that flaw greatly. Within 5 minutes of playing the game, I had already found
- 1 infinite (Agumon's up-tilt against a wall, if done frame-perfectly, covers both techs and no-techs)
- 1 ridiculously broken tech trap which is also an infinite (Some character, don't remember which, has a command grab that does half your health, and combos into itself if teched)
- The easiest AI loop in the world (grab, throw against the wall, up tilt, down tilt, repeat: works against every AI in the game)
- The fact that every character besides Agumon and Tentamon suck, except the unlockables, who are horrifically broken

As well, I played multiplayer a bit with my friends. Frankly, it was so terrible that we had to keep playing it. We found 4 more infinites, and also realized that the items are the most busted thing in existance.

Basically, it's fun for a laugh, but don't play it.

Brendoge rates this game: 4/5
Paradise

Digimon Rumble Arena is a formula that is simple, but no doubt appeals to anyone who ever gets a kick in a fighting game. While the series may have suggested you must be a fan before getting in the action - this game is for anyone. Think, super smash bros, think the simpsons arcade - Rumble Arena is the digimon edition for these styles of games.
Transforming your characters into beings more powerful is a good temptation for playing this game. Forget the characters, forget any story from the television show - this game could have anyone fighting together and it would make for some entertaining gameplay.
It's fun on the most part and simple on the second. There's a lack of a story, lack of great music and sound, but it barely deters the developers from dishing out a great lot of gaming goodness. Check it out for yourself, you, most likely, won't be disappointed!

Pontinho rates this game: 3/5

There's a certain degree of likeability about Rumble Arena 2. It has a charm all its own - a kind of clumsy quirkiness wrought with effort and clouded in branding.
Smash Bros. enthusiasts will detest this one for it's failure to paint Nintendo mainstays all over its title. It also doesn't offer the maddening kind of simplistic complexity only Melee can, but is a decent game.

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Skies of Arcadia Legends

Developer(s)Overworks
Publisher(s)Sega
Platform(s)GameCube
Release date(s)JP December 26, 2002
NA January 27, 2003
EU May 23, 2003
Genre(s)Adventure
Mode(s)Single-player
Input methodsGameCube Controller
Compatibility4
Playable
GameIDsGEAP8P, GEAE8P, GEAJ8P
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

In Skies of Arcadia Legends grasp the wheel of your air-ship and prepare to embark on a legendary adventure. You are Vyse, a young member of the Blue Rogue pirates. Together with your childhood friend Aika and Fina, a mysterious girl, you are locked in an epic struggle with a powerful enemy nation for the fate of the world. You must gather your own crew of air pirates and journey through uncharted skies to vanquish the empire from every corner of the map. Along the way, you'll wage battles against savage monsters and evil pirates as you make a name for yourself on land and in the sky.

  • 1Problems
  • 2Enhancements
    • 2.1Blurry Distant Textures
    • 2.316:9 Widescreen Gecko Code
  • 3Configuration

Problems

Text Garbage In Item Menu

When scrolling through items in the item menu the text will flicker into random letters/numbers, making it really hard to make out the characters HP/MP. This starts to happens when enough items are on the list, only the first three pages are affected.Disabling dual core fixes this issue.

Off Color Rendering

A change made around 5.0-5400 seems to cause sections of the game to render off color (typically red) on Intel graphics hardware. Certain areas, such as Shrine Island appear to be more heavily impacted by this.

Enhancements

Blurry Distant Textures

Since 5.0-5745, textures in Skies of Arcadia Legends will appear blurry in the distance at internal resolutions above native, due to false positives in Arbitrary Mipmap Detection. Since 5.0-8296, this setting can be disabled to work around the issue. However, if any 'mip trick' effects are used by the game, they will not work correctly.

In prior versions, the only workaround is to enable GPU Texture Decoding.

Alternatively, if you are playing the NTSC-U version, you can use the following cheat by [Noseguy][1] to disable mipmaps.

NA

HD Texture

16:9 Widescreen Gecko Code

The following Gecko code Unstretches the HUD and fixes clipping issues with the Dolphin Widescreen Hack for the NTSC-U and PAL version of the game. Disable the Dolphin Widescreen Hack before using. This hack will break cutscenes with overlays and the widescreen camera will be squished.

NA

EU

60Hz PAL

In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

General

ConfigSettingNotes
Enable Dual CoreOffAvoid text garbage in item menu

Version Compatibility

The graph below charts the compatibility with Skies of Arcadia Legends since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

5.0-14085(current)
2.0(r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
3.0Windows 7Intel Core i5-2500K @ 4.5GHzNVIDIA GeForce GTX 560Runs without major issues. Green shadow/red box under characters is the only issue noticed
r7647Windows 7Intel Core i5-2410M ClarkdaleIntel HD Graphics 3000Playable - Freezes Often, Use Many Save States - Minor Graphic Bugs
3.0-717Windows 7Intel Core 2 Q9550 @ 3.5GHzATI Radeon HD 4870Not playable. Very slow with any setting. Broken music on HLE, on LLE the music actually plays but runs very slow. Probably requires a monster CPU to play properly.Herpderpus
3.0-805Windows 7AMD Phenom II X4 965 @ 3.41GHzNVIDIA GeForce GTX 470Not playable. Broken music on HLE, on LLE the music is 'jagged'.
3.0-809Slackware 13.37Intel Core i5-2500K @ 3.3GHzNVIDIA GeForce GTX 550 TiExcellent, very playable without major issues. Using OpenGL, 8x AA, 2x IR. Runs at 30FPS nearly constantly, very rarely drops to 20 momentarily in certain parts. HLE audio works quite well, minor 'pops' occur infrequently, not enough to be a problem. LLE audio runs perfectly with LLE on Thread and Accurate VBeam enabled.Shonumi
3.0-865Windows 7AMD Phenom II X4 975 @ 3.6GHzAMD Radeon HD 6700 SeriesNear Perfect with constant 30FPS with drops to no less then 20FPS on certain scenes. Using OpenGL, 3x IR, 16xQ AA, 16x AF. I had to set Custom Projection Hack value to 1.99998 to fix black textures. HLE using XAudio2 backend instead of DSound seemed to smooth out the music (less 'pops'). Setting Framelimit to 'Audio' with the 'Limit by FPS' unchecked seemed to stabilize the FPS for me more than any other framelimit setting.Tobiwan
3.5-392Windows 7Intel Core i5-3570KNVIDIA GeForce 560 TiNeeds LLE or the music and sound will be broken. To play on LLE you need a really fast processor, 3GHz + Ivy or Sandy bridge. There is a nasty graphical glitch that displays a green/blue box under the characters, kinda ruins the game for me. Other than that it's fine, no slowdowns.
3.5-1034Windows 7Intel Core i5-2500KNVIDIA GeForce 570I recommend this release - HLE works and is good quality, unlike previous releases. No battle freezes. Performance is good - 200% with frameskip. Only issue is red/green shadows, but I stopped noticing them after an hour or so. Enable EFB Copy to RAM and Custom Projection Hack. Later releases seem to have severe graphical issues.
3.5-1266Windows 7Intel Core 2 Q6700 @ 3GHzAMD Radeon HD 4890Audio works fine using HLE, however there are serious graphical issues with many textures not being displayed, which makes the game virtually unplayable. Slowdown was also an issue, but more powerful hardware should have fewer problems there.
4.0Windows 7Intel Core i5-3570KNVIDIA GeForce GTX 680Runs perfectly out-of-box with DX11 and HLE at 4x Internal Resolution. With OpenGL the red/blue shadows appear but they don't affect the gameplay.wiLD0kl
4.0.2Debian 'Unstable' (Sid)Intel Core i7-4790K @ 4GHzNVIDIA GeForce GTX 750 TiRuns mostly well. Minor graphics glitches with background textures in menus, but this occurs randomly and isn't consistent. Sound effects have very minor sync issues and play a split second off from onscreen action. Using LLE and 1.5x Internal Resolution with 340.96-4 NVIDIA drivers from Debian's non-free repos.
4.0-1430Windows 7Intel Core i7-920 @ 3.8GHzAMD R9 280XNear perfect. Performance is fantastic with HLE. HLE works very well, slight audio glitches though could be due to the lower audio quality (reduced bitrate) compared to its' Dreamcast predecessor. One graphical glitch (likely a memory issue) when applying items from outside a battle (Screenshot)Adambean
4.0-2879Windows 8Intel Core i7-3770K @ 3.5GHzNVIDIA GeForce GTX 660 TiRuns perfectly with no graphical glitches. Using HLE and 4x Internal Resolution with DX11. Occasionally Dolphin will crash randomly while running the game, but I have been unable to confirm why this is happening.Maltanis
4.0-8863Mac OS X 10.11.3Intel Core i7 @ 2.3GHzNVIDIA GeForce GT 650MRunning near perfect, some texture popping due to widescreen. If run in 4:3 runs flawless. When first loading ROM / Save State FPS is really low (10 FPS). When I click the Graphics menu, it starts working normal (25+ FPS). Settings: Force 16:9 with Widescreen Hack. Running 2x Native (720p), 2x MSAA, 4x Anisotropic Filtering.SOA_Fan
5.0Windows 7 x64Intel Core i7-4790K @ 4GHzNVIDIA GeForce GTX 770Smooth performance at 3x native Res, no Anti-Aliasing, 16x AF. Played through the full story at 200% speed and had only a few minor FPS drops in more graphically demanding places.SolidStateDork

Gameplay Videos

Mac Os Versions

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