Robotfindskitten Mac OS

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robotfindskitten
Original author(s)Leonard Richardson
Initial release1997
Written inAssembly language, C/C++, Flash, Gambas, Inform, Java, JavaScript, PHP, Python, Scratch
PlatformAmiga, Android, Apple II, Atari 2600, Atari 7800, Atmel AVR, Commodore 64, DOS, Dreamcast, Game Boy Advance, Lego Mindstorms NXT, Mac Classic, Maemo, Nintendo DS, Palm OS, PlayStation Portable, POSIX, QNX, Rockbox, Spectrum, TI-83 Plus, TI 99/4A, Z-machine
Available inEnglish
TypeGame
LicenseGNU General Public License
Websitehttp://robotfindskitten.org/

This a a very quick and dirty version of robotfindskitten I did as part of RetroChallenge 2008 and updated in 2012 to include the NKI unification from The Mayan Apocalypse Edition of robotfindskitten. Tested on a Mac SE running system 6.0.5, iMac running OS 9, vmac and BasiliskII. By SkyCapt - 2020. The very first implementation of robotfindskitten, written for MS-DOS in 1997. This repository contains rfkoriginalsubmission1600000.3-robot.zip, the original submission to the Nerth Pork robotfindskitten contest, created on June 29, 1997. That ZIP archive contains two files, ROBOT.DOC and ROBOT.EXE. The Ultimate robotfindskitten Fan Site. My name is Leonard and I am the world's biggest robotfindskitten fan!! I made this page to show off my rfk hacks and my love for all things robotfindskitten. I hope you like my little piece of the kitten-finding web. +-+ robotfindskitten.org v1600005.334b Why, it's a ragtag band of Free Software coders! +-+.rfk) robotfindskitten development team.

robotfindskitten is a 'Zen simulation', originally written by Leonard Richardson for MS-DOS. It is a free video game with an ASCII interface in which the user (playing the eponymous robot and represented by a number sign '#') must find kitten (represented by a random character) on a field of other random characters. Walking up to items allows robot to identify them as either kitten, or any of a variety of 'Non-kitten Items' (NKIs) with whimsical, strange or simply random text descriptions. It is not possible to lose (though there is a patch that adds a 1 in 10 probability of the NKI killing robot). Simon Carless has characterized robotfindskitten as 'less a game and more a way of life ... It's fun to wander around until you find a kitten, at which point you feel happy and can start again'.[1]

The original robotfindskitten program was the sole entrant to a contest in 1997 at the now-defunct webzine Nerth Pork — the object: create a depiction of 'robotfindskitten'. (The 'robotfindskitten' concept was originally created by Jacob Berendes, but the only submission he received depicted kittens meeting an untimely end at the hands of malevolent robots.)

Robotfindskitten Mac Os X

When the author rewrote the program for Linux in 1999, it gained popularity and now has its own website and mailing lists. Since then, it has been ported to and/or implemented on over 30 platforms, including POSIX, the Dreamcast, Palm OS, TI 99/4A, the Z-machine, the Sony PSP, Android, and many more.[2] Graphical versions, such as an OpenGL version with # emblazoned on an otherwise featureless cube, also exist. Remakes of it are also used as programming tutorials, such as for Gambas.

References[edit]

  1. ^Carless, Simon (2004-01-01). Gaming Hacks. 'O'Reilly Media, Inc.'. ISBN9780596007140.
  2. ^'The Many Ports'. robotfindskitten.org. Retrieved 18 March 2015.

External links[edit]

  • 'robotfindskitten... helping robots find kittens since 1997'. robotfindskitten.org. Retrieved 2014-06-09.CS1 maint: discouraged parameter (link)
  • 'The Ultimate robotfindskitten Fan Site' on the original author's web site


Retrieved from 'https://en.wikipedia.org/w/index.php?title=Robotfindskitten&oldid=976771892'
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Description of robotfindskitten

If you haven't played robotfindskitten or want to try this adventure video game, download it now for free! Published in 1997, robotfindskitten (aka rfk, Am I Kitten Or Not) was an above-average robot title in its time.

Captures and Snapshots

    Screenshots from MobyGames.com

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